cm0002@libretechni.ca to Programming@programming.devEnglish · 21 days agoA CSS 3D engine for the DOM. Renders polygon meshes in HTML by leveraging matrix3d transforms.github.comexternal-linkmessage-square6linkfedilinkarrow-up146arrow-down13cross-posted to: hackernews
arrow-up143arrow-down1external-linkA CSS 3D engine for the DOM. Renders polygon meshes in HTML by leveraging matrix3d transforms.github.comcm0002@libretechni.ca to Programming@programming.devEnglish · 21 days agomessage-square6linkfedilinkcross-posted to: hackernews
minus-squareKissaki@programming.devlinkfedilinkEnglisharrow-up1·20 days agoInspected, looks like even hidden-behind elements receive matrix transformation updates. Presumably, skipping those could increase performance? But maybe it’s not possible with this approach. I haven’t checked deeply. I guess it’s infeasible. The browser’s compositor handles the 3D layering.
Inspected, looks like even hidden-behind elements receive matrix transformation updates.
Presumably, skipping those could increase performance? But maybe it’s not possible with this approach. I haven’t checked deeply. I guess it’s infeasible.