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Task 1: Doom-style raycaster maze
How irritating. Doom used BSP. Wolfenstein 3D was the one that used raycasting. With a grid based map, so everything was - historically correctly - axis aligned
Task 1: Doom-style raycaster maze
How irritating. Doom used BSP. Wolfenstein 3D was the one that used raycasting. With a grid based map, so everything was - historically correctly - axis aligned