OpenStrike is out — classic BSP maps, bots, tracers, and a Solid JSX HUD holding a locked 60 FPS on a real Sony PSP: 333 MHz, 32 MB, no shaders. A field guide for JavaScript developers to how it works: rules and HUD in TypeScript on QuickJS, a bundler for 1999's geometry, and a 16.7 ms budget with receipts.