• homicidalrobot@lemm.ee
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      13 days ago

      The kinect and even PSMove had great potential, but they never did anything that really stuck out. The wiimote was mostly used for one thing across multiple games: wiggle it and get a function that a button also did more reliably. That said they somehow released multiple titles that stuck with people for a long time, even some of the shovelware type games that actually used motion tracking were kind of fun. Meanwhile with Kinect, while microsoft still actively supported it, you almost exclusively had shovelware type experiences but they had the word Kinect in the title. Even Disney joined in. Those games were unapologetic garbage and largely didn’t function, even with plenty of time setting up a kinect play space.

      It took years after the kinect was no longer popular/supported for developers that actually wanted to do something with it to arise, with Space Warlord Organ Trading Simulator. Hilarious results. https://steamcommunity.com/app/1507780/discussions/0/3192486000805884901/

    • umbraroze@lemmy.world
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      13 days ago

      Kinect! I mean, a bunch of Wii games were really fun, but Kinect had some really interesting uses. And unlike Wii games the sports games actually gave me an exhausting workout. Without cheating.

      Neither of the platforms really got to the fullest of the full potential though.

      But even there, Kinect had one incredible example of where it was great. Xbox 360 Skyrim had the absolute best voice commands I’ve ever used anywhere.

    • MajorHavoc@programming.dev
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      13 days ago

      You meant to also include The SEGA Activator, right?!

      Edit: Of these three, I have only ever tried the SEGA Activator. So I can pretty confidently cast my vote in favor of: either of the others, just anything but the Activator.