As I made friends with the game's administrators and developers, I started looking at its design, trying to understand how it was able to facilitate such a deeply immersive experience—and wondering how we might make it even better.
Gosh, this is almost my experience directly. Somehow managed to convince the developer of the Thieves World MUD that I, a young teenager, would love to program & contribute for the game. Then he said “do you know linux”, to which I did not, and that’s the day that I started to learn. That MUD experience got me my first real job (I showed my boss-to-be my CVS checkins), and some 30 years later, I’m still writing low-level C++ professionally.
Gosh, this is almost my experience directly. Somehow managed to convince the developer of the Thieves World MUD that I, a young teenager, would love to program & contribute for the game. Then he said “do you know linux”, to which I did not, and that’s the day that I started to learn. That MUD experience got me my first real job (I showed my boss-to-be my CVS checkins), and some 30 years later, I’m still writing low-level C++ professionally.