Well, here we are, a year after I wrote "Game dev in Rust, some notes on the mess." Things haven't changed much. I'm still using the Rend3/WGPU/Vulkan graphics stack. It works reasonably well at this point. Notes: Several major game projects abandoned Rust in 2024. Some found ownership too restrictive. Some complained about compile times. arewegameyet.rs stopped updating last July. Rend3 was abandoned. Now I have to maintain that myself, which I do as rend3-hp. I now have it up to current Wg...