She’s now qualified to do 90% of my job. Unfortunately the other 10% is explaining why it works.
There’s an anecdote that goes like this:
An important machine in a factory stops working. No matter what they do they can’t get it to work again.
So they bring in a specialist to solve the problem, for an agreed fee of $1000
The guy checks the machine over and then goes and presses a specific button and the machine is back working again.
So the factory manager goes: “All you did was press a button! Why should I pay you $1000 for pressing a button?!”
To which the specialist answers: “Well, you see, you’re paying me just $1 to press the button. The other $999 are for knowing which button to press”.
I heard the same story when I was a kid, but it was about a boilermaker. The rest was for knowing where to tap his hammer to fix their problem.
It’s an obviously apocryphal story with two great messages. First, don’t undervalue your expertise just because the fix was easy (I still have a problem with that). Second, if you don’t know what you’re doing don’t question the expert just because it looked easy.
working her way through C++
part of Digital arts curriculum
Might be too high for this, but what??
Maybe part of a gaming curriculum?
Like, “learn some code so that when the devs are crying you can make small talk?”
Smalltalk would probably make more sense than C++.
I was Haskalling for that one. I need to Go and shake off the Rust, maybe work on my Lisp to make sure people React well.
Node what I’m saying?
Not Ruby sure what you’re saying, but I dream of getting strangled by a Python that can’t C#. 🤤
C++ is still the far and ahead leader in game programming. All the tools are written in it and everyone is used to it.
C++ is an awful candidate for a first programming language to learn, at least nowadays - it is very powerful, but it’s also full of foot-guns and past a certain point the learning curve becomes a wall