maxint@programming.dev to Programming@programming.devEnglish · 1 day agoMigrating away from Rust [gamedev]deadmoney.ggexternal-linkmessage-square37fedilinkarrow-up178arrow-down16cross-posted to: hackernews
arrow-up172arrow-down1external-linkMigrating away from Rust [gamedev]deadmoney.ggmaxint@programming.dev to Programming@programming.devEnglish · 1 day agomessage-square37fedilinkcross-posted to: hackernews
minus-squareJadey@feddit.nllinkfedilinkarrow-up2·7 hours agoLimiting framerate to 60hz? In [current year]??
minus-squareColloidal@programming.devlinkfedilinkEnglisharrow-up1·3 hours agoBecause I absolutely NEED 144 Hz in my turn-based strategy game.
minus-squareZILtoid1991@lemmy.worldlinkfedilinkarrow-up2·7 hours agoIf you’re writing a small indie game, or a quick prototype, then you could do much worse
Limiting framerate to 60hz? In [current year]??
Because I absolutely NEED 144 Hz in my turn-based strategy game.
If you’re writing a small indie game, or a quick prototype, then you could do much worse