"These price increases have multiple intertwining causes, some direct and some less so: inflation, pandemic-era supply crunches, the unpredictable trade policies of the Trump administration, and a gradual shift among console makers away from selling hardware at a loss or breaking even in the hopes that game sales will subsidize the hardware. And you never want to rule out good old shareholder-prioritizing corporate greed.
But one major factor, both in the price increases and in the reduction in drastic “slim”-style redesigns, is technical: the death of Moore’s Law and a noticeable slowdown in the rate at which processors and graphics chips can improve."
I… uh… what?
Integrated memory, on a desktop PC?
Genuinely: What are you talking about?
Typical PCs (and still many laptops)… have a CPU that uses the DDR RAM that is… plugged into the Mobo, and can be removed. Even many laptops allow the DDR RAM to be removed and replaced, though working on a laptop can often be much, much more finnicky.
GPUs have their own GDDR RAM, either built into the whole AIB in a desktop, or inside of or otherwise a part of a laptop GPU chip itself.
These are totally different kinds of RAM, they are accessed via distinct busses, they are not shared, they are not partitioned, not on desktop PCs and most laptops.
They are physically and design distinct, set aside, and specialized to perform with their respective processor.
The kind of RAM you are talking about, that is shared, partitioned, is LPDDR RAM… and is incompatible with 99% of desktop PCs
…
Also… anything, on a desktop PC, that gets loaded and processed by the GPU… does at some point, have to go through the CPU and its DDR RAM first.
The CPU governs the actual instructions to, and output from, the GPU.
A GPU on its own cannot like, ask an SSD or HDD for a texture or 3d model or shader.
(addition to the quote is mine)
Like… there is GPU Direct Storage… but basically nothing actually uses this.
https://www.pcworld.com/article/2609584/what-happened-to-directstorage-why-dont-more-pc-games-use-it.html
Maybe it’ll take off someday, maybe not.
Nobody does dual GPU SLI anymore, but I also remember back when people thought multithreading and multicore CPUs would never take off, because coding for multiple threads is too haaaaarrrrd, lol.
…
Anyway, the reason that emulators have problems doing the things you describe consoles a good at… is because consoles have finetuned drivers that work with only a specific set of hardware, and emulators have to reverse engineer ways of doing the same, which will work on all possible pc hardware configurations.
People who make emulators generally do not have direct access to the actual proprietary driver code used by console hardware.
If they did, they would much, much more easily be able to… emulate… similar calls and instruction sets on other PC hardware.
But they usually just have to make this shit up on the fly, with no actual knowledge of how the actual console drivers do it.
Reverse engineering is astonishingly more difficult when you don’t have the source code, the proverbial instruction manual.
Its not that desktop PC architecture … just literally cannot do it.
If that were the case, all the same issues you bring up that are specific to emulators… would also be present with console games that have proper ports to PC.
While occasionally yes, this is sometimes the case, for some specific games with poor quality ports… generally no, not this is not true.
Try running say, an emulated Xbox version of Deus Ex: Invisible war, a game notoriously handicapped by its console centric design… try comparing the PC version of that, on a PC… to that same game, but emulating the Xbox version, on the same exact PC.
You will almost certainly, for almost every console game with a PC port… find that the proper PC version runs better, often much, much better.
The problem isn’t the PC’s hardware capabilities.
The problem is that emulation is inefficient guesswork.
Like, no shade at emulator developers whatsoever, its a miracle any of that shit works at all, reverse engineering is astonishingly difficult, but yeah, reverse engineering driver or lower level code, without any documentation or source code, is gonna be a bunch of bullshit hacks that happen to not make your PC instantly explode, lol.