Ohh i do hate that. I don’t remember if 1 did it but they will change the hostility of people toward other NPC when you’re in high chaos in 2. Like in low chaos the npc would be nice to each other and talk about getting out of karnaca, but in high chaos the dialog changed and they straight up murder their friend. It’s unsettling that the dev basically blame you for the change of their action.
DOTO fixed this for me. I can chose whether to kill or not to based on my situation, not the ending and invisible system.
Ohh i do hate that. I don’t remember if 1 did it but they will change the hostility of people toward other NPC when you’re in high chaos in 2. Like in low chaos the npc would be nice to each other and talk about getting out of karnaca, but in high chaos the dialog changed and they straight up murder their friend. It’s unsettling that the dev basically blame you for the change of their action.
DOTO fixed this for me. I can chose whether to kill or not to based on my situation, not the ending and invisible system.