• henfredemars@infosec.pub
    link
    fedilink
    English
    arrow-up
    8
    arrow-down
    1
    ·
    2 months ago

    I’ve seen some surprisingly fragile OOP solutions that require tons of internal knowledge about how the classes work. It seems to be a popular approach to writing code that just isn’t very flexible.

    • nous@programming.dev
      link
      fedilink
      English
      arrow-up
      6
      arrow-down
      1
      ·
      2 months ago

      It requires you model your problem perfectly from the start, then it can work alright. But in reality you cannot know the future and when new requirements come in that don’t fit the model you created you are left in a crappy spot of needing to refactor everything or just cram it in however you can.

      • henfredemars@infosec.pub
        link
        fedilink
        English
        arrow-up
        5
        ·
        edit-2
        2 months ago

        I recently did some refactoring with injector and composition patterns already there and it was a breeze.

        OOP isn’t bad but like anything it requires some care.

        • nous@programming.dev
          link
          fedilink
          English
          arrow-up
          3
          ·
          2 months ago

          Note that I am explicitly calling out inheritance here rather than OOP as a whole. There are many things about OOP that are not that bad or quite ok, like composition for instance. It is generally badly designed inheritance that leads to

          require tons of internal knowledge about how the classes work

          And it is very hard to create a good inheritance structure that does not devolve over time as new requirements get added. While there are other patterns that OOP languages have started to adopt in more recent years (like composition and interfaces) that solve a lot of the same problems but in a vastly more maintainable way.

          • MajorHavoc@programming.dev
            link
            fedilink
            arrow-up
            3
            ·
            edit-2
            2 months ago

            is very hard to create a good inheritance structure that does not devolve over time as new requirements get added

            That’s such an important point. Whatever else folks take from this thread, I hope they catch that.

            And I’ll pile on to add - more layers is more risk. One layer of inheritance is a lot easier to keep maintaining than inheritance that goes four layers deep.

            • nous@programming.dev
              link
              fedilink
              English
              arrow-up
              2
              ·
              2 months ago

              And if you only have one layer then why not just use interfaces/traits? Which are a vastly better design than inheritance.