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C++ Systems Engineer at Thunder Compute | Y Combinator
www.ycombinator.comC++ Systems Engineer (Full-Time)
Company
Thunder Compute is a GPU cloud platform built on custom virtualization that delivers 5x better margins than competitors.
4-person team, seed-funded (approaching series A), 100%+ MoM revenue growth. 100% in-person in Atlanta, relocating to SF or NYC within 6 months.
The technical challenge: We network-attach GPUs over TCP through API remoting, decoupling GPUs from instances. This lets us oversubscribe hardware aggressively—while Lambda Labs needs 100 GPUs for 100 users, we need 20. Making this virtualization layer stable and performant at scale is the hard problem we're solving.
Role
You'll work on the C++ core of our cloud platform: performance optimization, systems debugging, and research into oversubscription, checkpointing, and related problems.
If you live in the weeds of complex, performance-critical systems, this is your role.
Responsibilities
Core technical skills:
Top 0.1% C++ ability
Experience optimizing NIC/GPU performance
Deep understanding of low-level networking, compilers, or similar systems
Experience in latency-sensitive environments
Must haves:
High potential for senior leadership as we scale
Strong communication skills
Self-driven (you'll own your work from day 1)
Preferred
CS PhD/Masters from top 50 US university, 3.5+ GPA (Bachelor's required)
1+ years at trading firm, hardware company (NVIDIA, SambaNova), or similar
Compensation
Full-time, salaried + 0.5-1% equity. We'll relocate our HQ for the right person.
You'll report to Co-founder/CTO Brian (ex-Citadel quant dev).
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