The software is labelled Beta, but is being pushed out to existing PCs anyway because… well… why not beta something in prod, it’s 2025 after all.
It appears in Game Bar, which is accessible from Windows Key + G. You may not have it yet as they are staging deployment. I’m not in Windows Insiders, but I have it installed — so it looks like the roll out is becoming wide. Note that I had uninstalled Copilot from my PC… but Gaming Copilot silently installed anyway.
It is similar to Recall, except not all the processing is done locally — it relies on the cloud. It screenshots gameplay, and then extracts elements of the screen (such as symbols and text) to work out what the player is doing. The idea is it can help you game, e.g. you can ask questions about what you’re doing in the game at a given moment.


If someone somehow wants to test this locally I suggest
marvel at how pointless and costly the whole setup is and how a basic query on e.g. DuckDuckGo with “game name” + prompt would yield way WAY better results from actual human, uninstall the whole, keep on playing with your actual brain.
At least now you can say you tried before you complain, rightfully, that it sucks.
For more check https://fabien.benetou.fr/Content/SelfHostingArtificialIntelligence
PS: I didn’t actually try this, I’m too lazy for that right how but feel free to report back if you do!
Edit : 2 potential optimization (despite not being sure it ever makes sense in the first place!)
Spectacleshortcut) monitored viainotifythennotify-sendthe suggestion, thus stay in game during the whole processI gotcha. I made it easy for the AI by providing it with a classic scene from Dark Souls 1:
On one hand I’m impressed how well vision models can read a scene by now. On the other hand the LLM outputs nonsense about the boss fight just as you would expect. It does know that it is Dark Souls 1, that it is the Asylum Demon and it does have a pretty good idea of how the boss fight looks like. It falls apart fairly quickly though when it starts telling you about the drop attack without properly describing where to go and making things up like the ladder in the boss arena.
For the non-Souls folk: You do not have to fight the Asylum Demon the first time you meet him, there is an exit by the torches on the left where you can just walk out.
The answer below is by Gemma 3 27b but I also asked Magistral Small which couldn’t even identify the game.
AI generated content
User: What can you see?
Gemma 3 27b: Here’s what I can see in the image:
Game Scene: This appears to be a screenshot from the video game Dark Souls.
Setting: The scene is set in a dark, gothic-style dungeon or prison. There are stone walls, arched doorways, and a generally dilapidated look. There are torches burning, providing some light, but much of the area is shadowed.
Characters/Entities:
HUD Elements:
Overall Impression: The image conveys a sense of danger, isolation, and a difficult challenge ahead. It’s a classic moment from the early stages of Dark Souls.
User: How do I progress here?
Gemma 3 27b: Okay, you’re facing the Asylum Demon! This is a classic “first boss” encounter in Dark Souls. Here’s how to progress, with options for different playstyles and levels:
Understanding the Fight
Here’s a breakdown of how to progress, from easiest to more challenging:
This is the intended way to beat him for a first timer.
If you want a real fight, here’s how to go about it:
Advanced Strategies (for experienced players)
Parrying: If you’re skilled at parrying, you can parry his attacks, opening him up for a critical riposte. Firebombs: If you have Firebombs, they can be effective against him.
After Defeating the Asylum Demon:
Tips for Success
Good luck, and don’t give up! Let me know if you have any other questions. Do you know what build you’re going for (strength, dexterity, magic, etc)? That might help me give more specific advice.
I asked it what to do a second time and the response is slightly better:
AI generated content
User: How do I progress here?
Gemma 3 27b: Okay, you’re facing the Asylum Demon in Dark Souls. This is a classic first boss! Here’s a breakdown of how to progress, with strategies for a first-time player:
Understanding the Situation
Strategies (Several Options, based on your comfort level)
The Balcony/Ranged Strategy (Easiest for first-timers):
Climb the Staircase: To the left of the entrance to the arena (as you’re facing the Demon) is a staircase leading up to a balcony. This is your best friend for this fight. Lock On & Attack: Lock onto the Asylum Demon with the right stick (or equivalent on PC). From the balcony, you can safely attack him with your weapon. Attack and Retreat: Get in a few hits, then immediately roll back to avoid his attacks. Don’t get greedy! Watch his Attacks: He has a slow, sweeping attack with his club, and he can also charge at you. The balcony gives you space to react. Patience is Key: This method will take a while, but it’s safe and allows you to learn his attack patterns. Falling: Be careful not to roll or get knocked off the balcony!
Melee/Close-Range (More Challenging, but faster):
Use the Pillars: The broken pillars in the arena can provide temporary cover. Roll Timing: Learn to roll through his attacks, not away from them. Rolling gives you invincibility frames. Attack After He Attacks: The best time to attack is immediately after he finishes swinging his club or charging. Stay Mobile: Don’t stand still! Keep moving to avoid getting hit. Be Aggressive (but controlled): Get in 1-2 hits, then back off.
Cheap Trick (Works if you’re desperate!):
Fall Damage: You can potentially damage the Demon significantly by dropping off the balcony onto him. This is risky and doesn’t guarantee a kill, but it can remove a large chunk of his health. Warning: You’ll take fall damage yourself, so be prepared!
General Tips
To recap, for a first playthrough, I strongly recommend the balcony strategy. It’s the safest and most reliable way to beat the Asylum Demon.
Let me know if you get stuck or have any other questions. I’m here to help! Good luck, and don’t give up! (You’ve got this!). Also, tell me what platform you’re playing on (PC, PS, Xbox, Switch) if you need more specific control instructions.
Wow thanks for genuinely trying and formatting this properly!
So… it’s interesting BUT on this specific part, there is a “trick” IMHO so I’d be curious how frequent that is : text!
What I mean is I know of Dark Souls but I haven’t played it. Yet, solely by putting the only visible piece of text available (OK let’s ignore “20” also) in a search engine “Asylum Demon” I get relevant suggestions, actually helpful content like fextralife right away.
I’d argue then the interesting question becomes how much context is needed to get useful advice… and more importantly how much context is gained with an image versus what the player already knows, e.g. game name, maybe “level” or anything unique, e.g. here boss name.
I tried a few more that do not include text and some that are even cropped:
AI generated content
User: Is that weapon good?
Gemma 3 27b: Okay, let’s analyze that weapon in the image and whether it’s “good” in Dark Souls.
The Weapon: Estoc
The weapon the player is wielding in the image is an Estoc.
Is it good?
Yes, the Estoc is generally considered a very good weapon in Dark Souls, especially for its early/mid-game viability. Here’s a breakdown of why:
However, there are some things to consider:
In the context of the image:
The player is at the beginning, so having an Estoc at this point is a great advantage. It will serve them well through a lot of the game.
Overall: The Estoc is a very strong and reliable weapon in Dark Souls, particularly appreciated for its speed, range, and poking ability. It’s a solid choice, especially for new players learning the combat mechanics.
Good: It still knows that it’s Dark Souls. Bad: That is not the Estoc, it’s the Demon’s Greataxe.
AI generated content
User: Is that weapon good?
Gemma 3 27b: Okay, let’s analyze that weapon!
That is the Ghru Dagger from Dark Souls.
Is it good? Yes, but it’s very situational. Here’s a breakdown:
Overall: The Ghru Dagger isn’t a beginner-friendly weapon. It’s a specialized tool for those who understand how to maximize its toxic potential. If you’re aiming for a build specifically designed around toxic, then it’s excellent. Otherwise, there are better general-purpose weapons.
Surprisingly, it still knows that it is Dark Souls but once again the weapon is wrong. ChatGPT was also not able to identify the weapon correctly.
AI generated content
User: What is this and what does it do?
Gemma 3 27b: That is a Bonfire from the Dark Souls series of video games (specifically, it appears to be from Dark Souls Remastered given the graphics).
Here’s what it does:
Bonfires are crucially important to survival in the notoriously difficult Dark Souls games. They’re safe havens in a dangerous world, but they also come with strategic considerations due to the enemy respawn mechanic.
Not bad actually. Even recognized that it is the Remastered version of Dark Souls 1, which is correct.
AI generated content
User: What do I do here?
Gemma 3 27b: Okay, you’re facing the Taurus Demon in Dark Souls! This is a classic early-game boss encounter. Here’s a breakdown of what to do:
Understanding the Fight
Strategies to Beat Him
Specific Tips
In summary, your main goal is to lure the Taurus Demon onto the stairs and attack his belly. Focus on dodging, and be mindful of the falling rocks.
Good luck! Let me know if you get stuck or have more questions. Do you want me to elaborate on any of these points, or provide a strategy for a specific weapon build?
Nope, that is the Asylum Demon not the Taurus Demon. The description of the Taurus Demon is also completely wrong.
I also asked ChatGPT on the same picture:
AI generated content
User: What do I do here?
ChatGPT 5: You are in the Asylum Demon boss fight from Dark Souls (tutorial area).
Options:
Do not fight yet. Turn left and run through the small door — visible under the torch on the left wall. This is the intended path. You’ll get a real weapon and shield before returning to kill the demon.
If you stay: You can damage it slightly, but with your current gear (broken sword) you’ll do almost nothing and likely die.
After escape: Proceed through the asylum, collect the Estus Flask and Undead Asylum F2 East Key, then return to the boss room by dropping from above for a plunging attack to start the real fight.
Go left now.
That’s actually a pretty accurate description on what to do. You could work with that.
Thanks again. Well the first sentence started so good, correct game, neat,… but then wrong weapon… so totally pointless.
Again this can eventually be fixed. It’s “just” a data problem, and that’s exactly what models (and the entire infrastructure of data centers and researchers funded by VC money) excel at. So I think one can safely bet it will get there.
But… today, can one genuinely imagine playing Dark Souls (or any other game) without… knowing it? Like how does search for the wrong weapon and sometimes the right one help? How is that more convenient that picking a weapon up the searching manually for its name on desktop or mobile knowing with 99% certainty it will be the right one and advice will be genuine and relevant?
Absolutely not, but I would love to see someone do a challenge run where they play through the entire game just with Copilot. No thinking allowed.
lol, performance art. That’d be interesting. I’d watch too.
Plus 20K people did watch a fish play Pokemon.
Also now that I think about it, it shouldn’t be too hard to feed a vision model a specific subset, e.g. https://darksouls.wiki.fextralife.com/Weapons of the visuals of all equipment and only then give advice. There is so much hierarchical information in there, e.g. one doesn’t get an Elden Ring weapon in Dark Souls, or does not get an end of the game weapon (except with glitches) after 1h of play time, etc so it’s possible to narrow the search space a lot.
I imagine a lot can be done with just few curated sources. Now… again (and I apologize for repeating myself so much while possibly sounding pedantic), why? Like what’s the actual point?
Do you mind trying it with some random skyrim door puzzle or something like that? I imagine it’s closer to what they expect people would use it for, but I don’t imagine it handling any better.
The whole thing is specially useless if you consider that people are much less likely to try it on games that are old enough for the AI to have had data about it than on brand new games that they know nothing about.
Stolen from https://www.eurogamer.net/skyrim-golden-claw-door-puzzle-solution-bleak-falls-barrow :
Gemma 3 27b:
AI generated content
User: Can you solve this puzzle for me?
Gemma 3 27b: Okay, this is the “Blessing of Akatosh” puzzle from The Elder Scrolls V: Skyrim in the Temple of Kynareth.
Here’s the solution:
You need to activate the stones in the order representing the stages of a dragon’s life cycle. From left to right, these represent:
So, the order you need to press the stones is: Left, Middle, Right.
Activating them in this order will open the pathway to the Blessing of Akatosh. Good luck! Let me know if you get stuck elsewhere.
Correct game, wrong puzzle. Did detect that it is a puzzle though.
ChatGPT:
AI generated content
User: Can you solve this puzzle for me?
ChatGPT: This image shows the pillar puzzle from Bleak Falls Barrow in The Elder Scrolls V: Skyrim.
The correct order of symbols for this puzzle is:
Snake – Snake – Fish (Whale).
Explanation: If you look around the room before the lever, you’ll see a broken pillar lying on the ground above the gate. It shows the solution pattern in that exact order. Set the three rotating pillars to match:
Left pillar → Snake
Middle pillar → Snake
Right pillar → Fish (Whale)
Then pull the lever — the gate will open.
According to the Eurogamer article, that is correct.
it’s funny how they basically present games as a chore you need to do and need all means you can get to just get through them
if it’s unpleasant to figure out and play why bother?
Spot on, it’s a variation of the “Robots were supposed to clean the house why I make art, not the other way around” meme and arguably Moravec’s paradox.