Object-oriented (OO) patterns get a lot of flak in the Go community, and often for good
reason.
Still, I’ve found that principles like SOLID, despite their OO origin, can be useful
guides when thinking about design in Go.
Recently, while chatting with a few colleagues new to Go, I noticed that some of them had
spontaneously rediscovered the Interface Segregation Principle (the “I” in SOLID) without
even realizing it. The benefits were obvious, but without a shared vocabulary, it was harder
to talk about and generalize the idea.