• L0rdMathias@sh.itjust.works
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    5 hours ago

    Z is always depth. Both are correct but define different perspectives. Top is looking across the landscape from an arbitrary floating perspective, bottom is looking down with anchored mapping to the surface.

    • isar@lemmy.ml
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      56 minutes ago

      Smh I was fine with both. The upper one reminded me of the X Y axis we use to represent functions in maths. While the lower one represents altitude on a 3D map.

    • juliebean@lemmy.zip
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      4 hours ago

      yep. in 2 dimensions, nobody really debates on whether x or y should point up, so i kinda think the debate about z stems from whether one thinks we should put the xy plane horizontally (like a sheet of paper on a desk), or vertically (like a chalkboard).

      does any software default to making x be the vertical axis?

      • Smoogs@lemmy.world
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        5 hours ago

        Spent most my life working in a 3d environment… need to reverse that thing for a controller every single time