Would be nice to see the gaming industry pivot back to making innovative games within the constraints of hardware, instead of just expecting customers to throw ever more powerful (and power consuming) hardware at it.
As much (well deserved) hate that Nintendo gets, they are fantastic at this. They seem to be able to make games look good on low powered systems with stylistic decisions and smart optimization/coding. They learned some pretty important things in the NES/SNES era about using tricks to squeeze performance out of the few KB/MB they had to work with.
DLSS has made devs lazy. Why bother optimizing when you can have some whiz bang AI algorithm turn a low res input into a greasy looking high res output.
Would be nice to see the gaming industry pivot back to making innovative games within the constraints of hardware, instead of just expecting customers to throw ever more powerful (and power consuming) hardware at it.
As much (well deserved) hate that Nintendo gets, they are fantastic at this. They seem to be able to make games look good on low powered systems with stylistic decisions and smart optimization/coding. They learned some pretty important things in the NES/SNES era about using tricks to squeeze performance out of the few KB/MB they had to work with.
DLSS has made devs lazy. Why bother optimizing when you can have some whiz bang AI algorithm turn a low res input into a greasy looking high res output.