It’s new quantities, but an old mechanism, though. Humans were making up shit for all of history of talking.
In olden days it was resolved by trust and closed communities (hence various mystery cults in Antiquity, or freemasons in relatively recent times, or academia when it was a bit more protected).
Still doable and not a loss - after all, you are ultimately only talking to people anyway. One can build all the same systems on a F2F basis.
It’s new quantities, but an old mechanism, though. Humans were making up shit for all of history of talking.
In olden days it was resolved by trust and closed communities (hence various mystery cults in Antiquity, or freemasons in relatively recent times, or academia when it was a bit more protected).
Still doable and not a loss - after all, you are ultimately only talking to people anyway. One can build all the same systems on a F2F basis.
The scale is a significant part of the problem though, which can’t just be hand waved away.
That part of the problem makes rules of the game more similar to how they were before the Internet. It’s almost a return to normalcy.
At a cwetain point, quantity has a quality of its own.
i’m not understanding what you’re saying. “Still doable and not a loss”??
sounds like something AI would say