XUASTC was just released, allowing for all ASTC Block sizes to be used on the web, once support lands in the big web 3D libraries like <a href=“https://github.com/mrdoob/three.js” rel=“ugc”>Three.js</a>. To me, this is huge. Relying on pre-calculated lighting when building stuff like <a href=“https://mymachine.dmgmori.com/” rel=“ugc”>this</a>, I constantly fight for VRAM, as older iPhones have very strict limits. XUASTC brings the all the remaining modern GPU compression schemes to the web in a standardized manner. Comments