If you self host bitwarden/vaultwarden, each client stores an encrypted copy of the database, so even if your server was completely destroyed, you’d still have access to all the accounts you’re saving in it.
If you self host bitwarden/vaultwarden, each client stores an encrypted copy of the database, so even if your server was completely destroyed, you’d still have access to all the accounts you’re saving in it.
Yep, it does!
Good for him
You’ve been hearing about it because there’s been a lot of pushback at all stages of them doing it. That doesn’t mean it won’t happen, they’ve kept pushing for it and there’s no indication they won’t go through with it.
SteamOS is based on arch, but it has major differences. The steam deck’s update mechanism is completely different from normal arch Linux.
Arch normally immediately updates to the latest version of every program. This is usually fine, but when a big bug is missed by the developers, it can cause problems.
The steam deck updates a base image that includes all the programs installed by default, and by the time it releases a lot of them aren’t the absolute newest version. When valve updates SteamOS they definitely run a lot of tests on the base image to make sure it’s stable and won’t cause any issues.
SteamOS is also an immutible distro, meaning the important parts are read only. This also means updates are done to everything at once, and if something goes wrong, it can fall back to a known good version.
Not to say arch Linux is unstable (its been better for me than Ubuntu), but SteamOS is at a completely different level. It’s effectively a completely different distro if we’re talking about stability. I think what they’re hoping is this support would allow arch to build out testing infrastructure to catch more issues and prevent them from making it to users.
Eh, there’s a completely independent reimplementation of the server, so I’d be surprised if the same doesn’t happen for the apps if there’s a real issue that comes up