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Joined 2 months ago
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Cake day: August 31st, 2025

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  • The fun with contract work is that there are often laws in place to protect the employee, but there’s always some caveat that the employer can use to just not extend the contract anymore.

    In Australia the law is that you can only extend a contract worker once, with what I assume is the intention that you would then hire them permanently if you liked their work enough to extend them. What actually ends up happening is that contract workers are now looking for jobs more often because companies LOVE contract workers, but hate the idea of offering anyone a permanent position. It’s cheaper for them to roll through inexperienced contractors.


  • This is the same argument, just stretched out.

    Why do one person’s past decisions (to not go to university / to take on and pay off debt) mean that people in the future should not benefit from a better system?

    Education is great! Whether it is through college, or vocational training, or on the job learning. If removing student debt can allow people to earn one type of education with less stress, how is that not a benefit?



  • I love the devs previous game, Another Crab’s Treasure, for its tough but fair gameplay, and really well implemented progression. I was a little disappointed to discover that Peak leans more into the multiplayer, emergent gameplay, “eternal beta” feel of many indie games today. The concept seems fun, and it can apparently be played solo, but all of the gameplay footage I have seen from non-devs is people screaming frantically at each other about some new feature while nothing happens.

    I might be a hypocrite though, because I am interested in the upcoming game Big Walk from House House.