

The problem is a lot of people genuinely think like this and will proudly and brazenly brag about it in a place like this while meaning every word of it…


The problem is a lot of people genuinely think like this and will proudly and brazenly brag about it in a place like this while meaning every word of it…
When I tried that service recently I found that it’s incredibly slow. It’s like all the ISPs in the Philippines intentionally throttle it or something. In contrast to that, using Zerotier to connect instead gives me normal speeds.


It’s likely for 'user friendliness’. Most people don’t even know what an archive is and that it should be extracted so a folder is much more intuitive and familiar to them.
I’d also recommend BZFlag, Xonotic, OpenClonk, and OpenLieroX. A surprising number of people are still playing BZFlag. Xonotic has some of the most fun weapon mechanics I’ve seen in an arena shooter and pretty much all of them can be used for movement shenanigans in different ways. OpenLieroX has a wealth of fun mods to mess around with.
Would you count GZDoom and games that use its engine? Due to its license, devs of even commercial games made with it have to publish source code if they modify the engine and the very nature of the iwad files it uses means that all of iwad’s game code (I guess except compiled ACS scripts, which people don’t use as much anymore) is in plain text.
Also I kinda still enjoy Red Eclipse 2.0 even if I found the balance and gameplay of 1.6 better and you can kinda mess around with the weapon variables until it does feel the same. Used to enjoy doing that a lot with 1.6, even doing stuff like turning the shotgun into a chaingun.
Why do you recommend liquid war 5 over 6?
You have to remember that it’s not retroactive so it should only affect future games. The games at that point wouldn’t have that issue because they would know not to do anything to make it extremely difficult if not impossible to release a server or something. So even that point of his is pretty dumb.