

Ah. Ok. I did watch it at double speed, so I guess I can’t really argue.


Ah. Ok. I did watch it at double speed, so I guess I can’t really argue.


What was wrong with the video exactly?


Add a little garlic salt, dip fresh broccoli florets in it. Surprisingly good.


This whole article is hokey.
But assuming permissive licenses lead copyleft licenses, I think it’s unfortunate.


Nobody else immediately thought of this?



Because fuck you, that’s why.
Saved you a click.
Remember that scene from Prometheus?


Before I read the body of the post, I was going to recommend “gl;hf” (the only podcast I’ve really listened to in quite a while), but they don’t stay on topic. There is no topic, really. It’s just rambling about whatever comes to them as it comes up.
At the beginning of every episode, they start with “welcome to gl;hf, the world’s first podcast in gaming.” And the running joke is that they rarely talk about gaming at all.
Largely they talk about being prolific career YouTube content creators, but they may delve into random stuff like the U.S. National Cheese Reserve or the ethics of eating lab-grown human meat or Uncle Wiggily board games.
On the plus side, they’re always interested in what they’re talking about.

I’m so excited to see how this case turns out. I wrote up a summary of what was going on with it a while ago.
Z is only depth if your camera happens to be at the origin facing in the positive Z direction, though. In most games, the camera almost never rotates except about a vertical axis, though, so Z as the vertical axis stays vertical always. (Exceptions being space sims, that leaning-around-the-corner maneuver in a lot of games where the camera tips, games with shifting gravity, etc.)
I dunno. Z as up always felt more intuitive to me. It’s just another thing to argue about like Vim vs Emacs and tabs vs spaces, I guess.

That’s terrifying.
Honestly, sensible.
https://www.youtube.com/watch?v=6f92hKbz5Eo
What a glorious time to be alive.
And then if you still can’t scroll up/down to read the rest of the article, look for and disable any overflow:hidden; or position: fixed in the CSS. It’ll probably be on the <html> or <body> tag, or on something pretty “high level” just under the <body> tag or no more than a couple of levels of hierarchy beneath.
I’m not a professional Wall Street analyst, but even just connecting the dots myself (with the help of Gemini)…
God dammit, Philippe.

Right? How TF did this come out of Ron Desantis’ head?
No, just all I want to tell you about.


Out of curiosity, I went and found the OrcaSlicer ticket where they’re working on adding the bricklaying feature to OrcaSlicer. Seems like they’re just hoping it doesn’t attract Stratasys’ attention.
Even if they have to remove the feature, it’ll still be in the history of the repo and it should be relatively easy to unrevert and rebuild personally on one’s own computer if necessary. Until the codebase changes enough to make it harder to maintain the fork.
“You?” As in me? I’m confused.