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Cake day: August 4th, 2023

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  • Before I read the body of the post, I was going to recommend “gl;hf” (the only podcast I’ve really listened to in quite a while), but they don’t stay on topic. There is no topic, really. It’s just rambling about whatever comes to them as it comes up.

    At the beginning of every episode, they start with “welcome to gl;hf, the world’s first podcast in gaming.” And the running joke is that they rarely talk about gaming at all.

    Largely they talk about being prolific career YouTube content creators, but they may delve into random stuff like the U.S. National Cheese Reserve or the ethics of eating lab-grown human meat or Uncle Wiggily board games.

    On the plus side, they’re always interested in what they’re talking about.



  • TootSweet@lemmy.worldtoComic Strips@lemmy.worldGeometry
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    8 days ago

    Z is only depth if your camera happens to be at the origin facing in the positive Z direction, though. In most games, the camera almost never rotates except about a vertical axis, though, so Z as the vertical axis stays vertical always. (Exceptions being space sims, that leaning-around-the-corner maneuver in a lot of games where the camera tips, games with shifting gravity, etc.)

    I dunno. Z as up always felt more intuitive to me. It’s just another thing to argue about like Vim vs Emacs and tabs vs spaces, I guess.





  • TootSweet@lemmy.worldtomemes@lemmy.worldAncient Knowledge
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    11 days ago

    And then if you still can’t scroll up/down to read the rest of the article, look for and disable any overflow:hidden; or position: fixed in the CSS. It’ll probably be on the <html> or <body> tag, or on something pretty “high level” just under the <body> tag or no more than a couple of levels of hierarchy beneath.