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Cake day: August 6th, 2024

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  • It’s my anecdotal evidence, but Unity games run like shit. Whenever I hop in an Indie game where they used Unity, performance makes no sense. An example of this is the og Hollow Knight, which needs way more resources than it seems it would. Now that Godot games are becoming more widespread, I have never felt that a game made in Godot was “heavier than I expected it’d be”, often the opposite. Maybe it’s just that most developers using Unity don’t know how to optimize in that engine… But it’s weird. UE5 I can usually at least see where the performance bloat is coming from, but Unity just makes no sense.













  • This is the problem with the “we’re not talking about politics in here” approach. A lot of smaller companies, entities, “influencers”… will attempt to become apolitical, a ploy to market to as many people as possible, but it’s ill advised. You have to make your beliefs actually clear from the start. And after a certain size, you must avoid becoming too personal about things. Get a PR specialist if you can, even. It’ll save a lot of headache to kearn you can’t please everybody, and there’ll always be someone dissatisfied with you, so you better choose early who they’ll be.







  • It’s not particularly about him, his channel, or his content. If his channel had been declining, that’s usually a downward trend. What happened instead is that LTT lost 50% of their viewers suddenly in the last month. Other YouTubers have also stated that in the last month, out of nowhere, their viewership dropped crazily, up to 60%. However, LTT analyzed that although they have half as many viewers, ‘like ratio’ skyrocketed and ad revenue stayed the same. Josh Strife Hayes made a video blaming YT’s new feature “restricted mode” for this, which, when active, blocks a lot of videos for seemingly no reason. Some others have also noted the problem and are investigating, but a lot of information points out to something youtube did as the cause of the issue.