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Cake day: August 6th, 2024

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  • The problem of fighting for democracy using social media, is that the ones controlling the algorithm are precisely the ones that don’t want the “left” to succeed. It is essentially fighting a battle in the enemy’s field, where they control the land itself. At small scales, it might work. But it will never work when it comes to true important positions. I’d go as far as to say that the mirage that it works in cases like Mandani is part of their plan, to keep the left locked in their platforms “because that’s what works”. Here in my country, Brazil, I could clearly see the impacts of the algorithm changes they put in place after 2011, after the pro-democracy movements that started on Facebook. Their networks started to curb engagement from the left, and massively boost fake news, right-wing content, ultra nationalism, and such. It’s naive to think that social media can be used to win the populace back to the left. They’ll never let it happen.








  • It’s my anecdotal evidence, but Unity games run like shit. Whenever I hop in an Indie game where they used Unity, performance makes no sense. An example of this is the og Hollow Knight, which needs way more resources than it seems it would. Now that Godot games are becoming more widespread, I have never felt that a game made in Godot was “heavier than I expected it’d be”, often the opposite. Maybe it’s just that most developers using Unity don’t know how to optimize in that engine… But it’s weird. UE5 I can usually at least see where the performance bloat is coming from, but Unity just makes no sense.