• 24 Posts
  • 758 Comments
Joined 2 years ago
cake
Cake day: September 13th, 2023

help-circle





  • I had a wonderful combination of “strict” but also “there aren’t actually rules.”

    I could have handled even unreasonable expectations if they had been communicated. But there was no structure at all.

    I could ask permission to do something, do it, and then have that permission retroactively revoked. I could have an entirely normal day without anything seeming off, then be grounded for a week because there were dishes in the sink or something.

    It never made any sense.





  • One of my favorite aspects is the way the ludonarrative/gameplay ties with the story.

    spoiler

    The enemies start showing up in unrealistic numbers, one of your dead squad mates shows up as some kind of mutated monster - it feels like the classic escalation in difficulty because you are playing a video game. But this is happening because your character is delusional and perceives it that way.

    I’ve always wanted to teach a high school/community college elective where we read Heart of Darkness, watched Apocalypse Now and played Spec Ops - to see how the same narratives in themes are used in entirely different settings and with different methods of storytelling, but how ultimately they all reach towards the same message about humanity and war and cruelty.

    The older Call of Duty’s (maybe the newer ones, haven’t played since Black Ops one) often had messages/quotes that were pretty anti war when you died, but were ultimately sabotaged by the story. Spec Ops is probably the best game at understanding how to use the FPS mechanics as part of its storytelling.