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Joined 10 months ago
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Cake day: January 26th, 2024

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  • I see your point though. It feels like people giving advice on Rust used it 3minutes. It really depends on how trait are structured and often times they are horribly difficult.

    It’s because of the borrow checker complaining. It’s especially hard with Async stuff.

    Rust is good, it’s not perfect for everyone. I wouldn’t recommend for gamedev. You might like C# with native modules in Godot, you can extend it pretty much how you want.

    Less C++ stuff, more fun!

    But yeah that’s a problem, if you want a system programming language it’s hard to get away from C/C++ lol.