

I don’t disagree. I believe if public/government funds are used to develop software, that software should be open source. Same with many of the developments paid for by the government… If we the people are paying for it, it should be open
I don’t disagree. I believe if public/government funds are used to develop software, that software should be open source. Same with many of the developments paid for by the government… If we the people are paying for it, it should be open
Borrow*
If the output of the llm is directly compiled and run, then yeah I agree prompt and seed is fine. But if it’s being edited and manipulated beforehand then… No, you’d want that checked into source.
Creating diseases sounds horrendous but I haven’t read the article yet
“Breaks all compatibility [with emby]” was my interpretation of that. Not a huge deal either way but I’d definitely have been calling it 11 with this DB rework myself
They’re saying they left the voicemail as “on leave” when they were not in reality
Basically, yes. Forces plugins not to use potentially database-engine-specific SQL so that server admins don’t have to select their DB based on plugins for jellyfin being compatible.
I kinda agree here. https://jellyfin.org/docs/general/contributing/release-procedure/
Claims to follow semantic versioning, explicitly mentioning changes to plugin APIs as reasoning for a new major version.
The description calling it double gnarly hand gestures is tops
While I appreciate that time zones change including dst… Your porch light shouldn’t care about dst, it should probably just care about actual light levels
Fwiw v clocks don’t need to have WiFi to auto adjust for dst. Just being date-aware and having a method to configure dst is all it takes.
What, you don’t shower with 800C steam?
I wonder how much of this isn’t applicable to CoW filesystems, like zfs. The article makes some mention but doesn’t get too specific
God damn why’s the world so shit
That kind of attitude in development drives me absolutely insane. See also: support for DHCPv6 in Android. There’s a thread that has been raging for I think over a decade now
What the fuck is par-ood
In my experience it’s much more likely to CAUSE frame drops than mask anything in a good way. It sure masks visual detail though
Motion blur in film does that, but with video games, in every implementation I’ve seen, you don’t get a blur that works the same way. Movies will generally blur 50% of the motion between frames (a “180 degree shutter”), a smooth blur based on motion alone. Video games generally just blur multiple frames together (sometimes more than two!) leaving all of the distinct images there, just overlayed instead of actually motion blurred. So if something moved from one side of the screen all the way to the other within a single frame, you get double vision of that thing instead of it just being an almost invisible smear across the screen. To do it “right” you basically have to do motion interpolation first, then blur based on that, and if you’re doing motion interpolation you may as well just show the sharp interpolated mid frames.
On top of that, motion blur tends to be computationally very expensive and you end up getting illegible 30fps instead of smooth 60+.
Well that’s horrible
I do. His argument of curved lines is nonsense, though I do wish software had more options for rendering projections (i.e. rectilinear vs cylindrical vs etc)