Very similar to mine. Although for me the ball was white and rolled right
I thought it was interesting I could only see the arm, probably because I wouldn’t be able to picture the full body
Very similar to mine. Although for me the ball was white and rolled right
I thought it was interesting I could only see the arm, probably because I wouldn’t be able to picture the full body
Something i didnt know for a long time (even though its mentioned in the book pretty sure) is that enum discriminants work like functions
#[derive(Debug, PartialEq, Eq)]
enum Foo {
Bar(i32),
}
let x: Vec<_> = [1, 2, 3]
.into_iter()
.map(Foo::Bar)
.collect();
assert_eq!(
x,
vec![Foo::Bar(1), Foo::Bar(2), Foo::Bar(3)]
);
Not too crazy but its something that blew my mind when i first saw it
i’m tricking the nintendo switch into thinking my computer is a bluetooth pro controller. I’m using a crate called bluer which exposes bindings to the BlueZ stack and it’s been great to use.
I got to the point where it pairs the controller and hits B to exit. However it doesnt seem to accept any more button presses after that… :) So I have some ways to go.
I’ve also needed a project where I can challenge myself with the basics of async without it being overwhelming, and I think this hits the sweet spot. It’s my first time using tokio spawn, join, and select in a real project!
General Release