• Electric@lemmy.world
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    4 days ago

    Yeah that’s what made Outer Wilds terrifying, it’s veeeery realistic with handling outer space. Elite Dangerous gave me the same feeling, took a long while to get over the fear. Still gave me the jeebies infiltrating a Titan (large xeno ship that generates hazardous space weather around itself, like a hurricane in a fog).

    The rest of the Outer Wilds just ups that nope factor. Thought I should go to a different planet but my choices were the newborn singularity, planets eating each other, or a planet that defies reality and home to very angry space bees.

    The quantum moon was the only one I could handle, was super fun.

    • bunchberry@lemmy.world
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      4 days ago

      The space mechanics was definitely one of the great things about that game, in my opinion. Most space games when you land you just press a button and it plays an animation. Having to land manually with a landing camera is very satisfying. When you crash and parts of your ship break and you have to float outside to fix it, that was also very fun. I feel like a lot of space games are a bit lazy about the actual space mechanics, this game did it very well.

    • Ketram@lemmy.blahaj.zone
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      4 days ago

      I can handle everything but dark bramble, giants deep and just…anything with open space. I did almost everything on the sand twins tho! That wasn’t too bad at all.

      • AnarchistArtificer@slrpnk.net
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        4 days ago

        Oh I struggled most of all on the sand twins. I’m mildly claustrophobic and those caves freaked me out (especially as I tend to think poorly under pressure, so running out of time made me panic and get lost more).

        • Ketram@lemmy.blahaj.zone
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          4 days ago

          I can get that. I do get claustrophobic IRL but luckily it doesn’t really equate to games, unlike my thalassophobia. I was just happy it was sand and not water