alphacyberranger@sh.itjust.works to Programmer Humor@programming.devEnglish · 17 hours agoLearn to codesh.itjust.worksimagemessage-square29fedilinkarrow-up1293arrow-down135
arrow-up1258arrow-down1imageLearn to codesh.itjust.worksalphacyberranger@sh.itjust.works to Programmer Humor@programming.devEnglish · 17 hours agomessage-square29fedilink
minus-squareMonkderVierte@lemmy.mllinkfedilinkarrow-up130·16 hours agoLol no. It only gets more obvious that the bugs could have been avoided with better quality control and less tight schedules.
minus-squareskuzz@discuss.tchncs.delinkfedilinkarrow-up2·6 hours agoYeah, it just makes you annoyed, especially when having worked on (some product) and it is years later and you are like, “we fixed this 10 years ago, you morons, how did you let this regress?”
minus-squarePsaldorn@lemmy.worldlinkfedilinkarrow-up10arrow-down1·11 hours agoSee the GTA loading bug fiasco. Nobody in the whole company or QA thought “why does this take so long to load? Maybe I should check that?”
minus-squareDeathsEmbrace@lemm.eelinkfedilinkEnglisharrow-up27·15 hours agoHonestly it’s way worse when you see simplistic games with problems that you know personally wouldn’t take a long time to fix.
Lol no. It only gets more obvious that the bugs could have been avoided with better quality control and less tight schedules.
Yeah, it just makes you annoyed, especially when having worked on (some product) and it is years later and you are like, “we fixed this 10 years ago, you morons, how did you let this regress?”
See the GTA loading bug fiasco.
Nobody in the whole company or QA thought “why does this take so long to load? Maybe I should check that?”
Honestly it’s way worse when you see simplistic games with problems that you know personally wouldn’t take a long time to fix.