• snooggums@lemmy.world
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    3 days ago

    If sticking to the outcome of an extremely unlikely series of die roles is being too hard, your players are playing the wrong game.

    • Ziglin (it/they)@lemmy.world
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      2 days ago

      It would have been pretty disheartening to me if that was how my first ever session went. When I started off DMing my current group 3/4 players were new to the game and I sorta made up the combat stats and rerolled some crits that would have instantly knocked a character out.

      Now I’m a more strict but when they ran into the bbeg and decided to knock on their door (with a bad disguise and led by the experienced player lol) after being told not to come back. I decided not to be too hard on the players and now they aren’t really scared of the bbeg.

      • snooggums@lemmy.world
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        2 days ago

        Choosing not to roll dice avoids needing to follow the outcome. That was a smart decision on the door knocking!