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RSS BotMB to Hacker NewsEnglish · 1 month ago

Is open-world design making games worse?

dadrian.io

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Is open-world design making games worse?

dadrian.io

RSS BotMB to Hacker NewsEnglish · 1 month ago
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Is open-world design making games worse, or am I just getting old?
dadrian.io
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Around the time that Elden Ring came out, I had the thought that it seemed like AAA games were getting worse, especially post-pandemic. Elden Ring was both open-world and loudly heralded as one of the best games in years; however it seemed like, in general, there were more and more open-world games and more games in large franchises (rather than new IP). Unlike Elden Ring, on average, I felt like these games were not very good. My hypothesis was that the open-world “genre” was increasing because it’s easier to scale-up an open-world game to match the expectations on today’s games—give each designer a separate region, cut dependencies between various levels and teams.

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  • Cid Vicious@sh.itjust.works
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    1 month ago

    Is someone asking this question at least a decade too late?

  • PattyMcB@lemmy.world
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    1 month ago

    “You should be a rat in a maze looking for cheese” - that headline

    Game companies need to innovate or greatly refine. Otherwise, screw off, you’re product is derivative garbage.

    Don’t point the finger at “open world” or any other scapegoat

  • josefo@leminal.space
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    1 month ago

    Yes

  • JeeBaiChow@lemmy.world
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    1 month ago

    Does it continue to make money? Then the executives don’t care.

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