• Ephera@lemmy.ml
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    18 hours ago

    Yeah, I feel like Bevy needs quite a bit more time in the oven, and I absolutely do not say that due to me thinking that it’s bad. Unity, Unreal and Godot have rather just been in the oven for so long, that it takes a long while to catch up.

    They are implemented in C++, which is similarly low-level as Rust. It’s just the abstractions built on top that make these engines feel more high-level. Unity offering a C# API and Godot offering GDScript, those are also just abstractions. Similarly, Bevy could one day offer “BevyScript” or such, although I don’t necessarily feel like the syntax needs a ton of abstractions.

    Rather I think that it’s the ecosystem that still needs to mature and grow a lot. But yeah, I do believe that in a decade or two, at least one of the major game engines will be implemented in Rust and it might as well be Bevy that takes that spot.

      • Ephera@lemmy.ml
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        15 minutes ago

        Yeah, sure. Both are possible.

        Although, again, I don’t necessarily feel like the syntax needs much abstraction. Rust is a comparatively modern language. So, while there’s existing scripting languages that concern themselves less with low-level topics and therefore may be better suited for high-level development, it’s been a while since a new, modern scripting language got popular, so in some ways, it would also be a downgrade to switch to one of those.