IIRC, Asteroids (and all Atari arcade games that used vector graphics) contained a proprietary vector graphics processor that was given a memory buffer full of drawing commands and would move the beam and draw, freeing the main CPU from having to do so.
IIRC, Asteroids (and all Atari arcade games that used vector graphics) contained a proprietary vector graphics processor that was given a memory buffer full of drawing commands and would move the beam and draw, freeing the main CPU from having to do so.