Pro@programming.dev to Technology@lemmy.worldEnglish · 2 months agoWhat was Radiant AI, anyway?blog.paavo.meexternal-linkmessage-square5fedilinkarrow-up125arrow-down17cross-posted to: hackernews
arrow-up118arrow-down1external-linkWhat was Radiant AI, anyway?blog.paavo.mePro@programming.dev to Technology@lemmy.worldEnglish · 2 months agomessage-square5fedilinkcross-posted to: hackernews
minus-square🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.sociallinkfedilinkEnglisharrow-up10arrow-down1·edit-22 months agoProcedurally generated content, including quests, wasn’t close to a new idea. Games like Xcom (1994) or Elite (1984) procedurally generated most of the entire game decades before Oblivion or Skyrim.
minus-squaretaladar@sh.itjust.workslinkfedilinkEnglisharrow-up4·edit-22 months agoIn fact Daggerfall was almost nothing but quests and other content like that.
Procedurally generated content, including quests, wasn’t close to a new idea. Games like Xcom (1994) or Elite (1984) procedurally generated most of the entire game decades before Oblivion or Skyrim.
In fact Daggerfall was almost nothing but quests and other content like that.