Pro@programming.dev to Technology@lemmy.worldEnglish · 13 days agoWhat was Radiant AI, anyway?blog.paavo.meexternal-linkmessage-square5fedilinkarrow-up125arrow-down17cross-posted to: hackernews
arrow-up118arrow-down1external-linkWhat was Radiant AI, anyway?blog.paavo.mePro@programming.dev to Technology@lemmy.worldEnglish · 13 days agomessage-square5fedilinkcross-posted to: hackernews
minus-square🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.sociallinkfedilinkEnglisharrow-up10arrow-down1·edit-213 days agoProcedurally generated content, including quests, wasn’t close to a new idea. Games like Xcom (1994) or Elite (1984) procedurally generated most of the entire game decades before Oblivion or Skyrim.
minus-squaretaladar@sh.itjust.workslinkfedilinkEnglisharrow-up4·edit-213 days agoIn fact Daggerfall was almost nothing but quests and other content like that.
Procedurally generated content, including quests, wasn’t close to a new idea. Games like Xcom (1994) or Elite (1984) procedurally generated most of the entire game decades before Oblivion or Skyrim.
In fact Daggerfall was almost nothing but quests and other content like that.