I’ll start. pokemon. doesn’t matter if the game’s old or new I just can’t get into how it plays. idk the gameplay just gets old to me pretty quickly, palworld is an upgrade in every way tbh
I’ll start. pokemon. doesn’t matter if the game’s old or new I just can’t get into how it plays. idk the gameplay just gets old to me pretty quickly, palworld is an upgrade in every way tbh
Curious to know why.
Mass effect for me feels like it’s generic scifi, so I can’t get into it and appreciate the writing but KOTR has a star wars flair at least.
Personal opinion here obviously: Mass effect, or at least the first one, was actually surprisingly well written and internally consistent. Kind of like a star trek lite. There was interspecies tension, people expressing feelings on the state of the universe, but also enough moustache twirling to keep it interesting as well. It struck a good balance between that and a decent looter shooter/RPG combo, at least for my tastes.
The later games lost a lot of that and overly relied on what the first game setup up without expanding much on it, but that first game was just chefs kiss.
Not saying you’re wrong or anything, more just this is what I personally get out of it.
Interesting.
Let me rephrase: I always believed it had good writing, but lacked interesting enough scifi concepts for me. In my opinion good writing trumps all, but having a interesting hook always makes writing more accessible.
I had already seen the same save the world and interspecies stuff by the time I was concious enough to play mass effect. (I am not that young, but I think mass effect came out in 2007.)
That’s entirely fair. I think it suffers a lot from most of the interesting stuff getting hidden in the codex. I totally get your experience though, I’ve had a few games that have been good, but I’ve seen the concept done enough for it but to hook me in.
It’s the gameplay, the mechanics.
ME is a relatively bland shooter IMO.
On KotOR you may be missing the point. It barely has any gameplay. Combat is pretty easy and over quickly. The point of anything in that game is storytelling and fun quests, the mechanics are just good enough to not get in your way too much.
One thing to note is that many people agree that Taris sucks because it is mostly linear and the fun quests only start when the game opens up. Taris may be necessary to set up the plot, though.