Statement: https://www.mastercard.com/us/en/news-and-trends/press/2025/august/clarifying-recent-headlines-on-gaming-content.html

Mastercard has not evaluated any game or required restrictions of any activity on game creator sites and platforms, contrary to media reports and allegations.

Our payment network follows standards based on the rule of law. Put simply, we allow all lawful purchases on our network. At the same time, we require merchants to have appropriate controls to ensure Mastercard cards cannot be used for unlawful purchases, including illegal adult content.

Media contact

Seth Eisen

seth.eisen@mastercard.com

  • rdri@lemmy.world
    link
    fedilink
    English
    arrow-up
    65
    arrow-down
    1
    ·
    17 hours ago

    I kill people in GTA 5. I don’t kill people in Hentai Incest Generator 3000. Yet someone prefers to see my transaction only for the first one, citing damages to “the brand”.

    • Uriel238 [all pronouns]@lemmy.blahaj.zone
      link
      fedilink
      English
      arrow-up
      34
      ·
      15 hours ago

      Curiously, in our society, killing is less of a taboo than sex, especially in fiction.

      Since the aughts, I feel it is a disservice we do to censor out the horror of warfare in games like Call of Duty or Medal of Honor. I haven’t seen what they did with Six Days In Fallujah (by a vet of the Iraq War who experienced Fallujah and wanted to share his experience) but we’d have more respect for the gravity of war if the tragedy and immediacy of combat was properly expressed. In the Arma series, it’s very easy to die, but it uses a similar engine used for training purposes.

      It’s our Christian values (more specifically, our Paulinian values – he thought Christians should not have sex if they can abstain entirely¹ – which has turned into taboos against sex without strict licenses, that has made our society super-prudish.

      1. Paul actually also prohibited having additional children, the end being neigh and all. Later biblical interpreters would have to deal with the world’s failure to end, and Christ’s failure to return in their lifetimes.

      • Harbinger01173430@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        4 hours ago

        Well it’s Cain’s fault. He did the first murder and it was bad. Adam did the first fuck and it was good.

        Such is the way of the lord

      • TheRealKuni@piefed.social
        link
        fedilink
        English
        arrow-up
        4
        ·
        6 hours ago

        the end being neigh and all

        And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him, and the horse said, “the end is neigh!”

        (Neigh is what a horse says. The end is nigh. 😉)

      • vaultdweller013@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        2
        ·
        8 hours ago

        The only game that I know of that tackles war as a psychological thing is Spec Ops the Line which is a brilliant game that is now delisted on steam for reasons. Regardless I do think the reason war is rarely shown in such a way is that the artistry (for lack of a better term) is relatively hard to balance between story and gameplay. Not even getting into how hard it is to tell such a story, making True Grit 1969 is a lot easier than making True Grit 2010.