Suppose we require a keyword – say var – before all binding patterns. This results in having to write things like for (&(var x1, var y1, var z1), &(var x2, var y2, var z2)) in points.iter().tuple_windows() {},
which is quite a bit more verbose than the current for (&(x1, y1, z1), &(x2, y2, z2)) in points.iter().tuple_windows() {}.
Not to mention you’ll have to write letvar x = 0; just to declare a variable, unless you redesign the language to allow you to just write var x = 0 (and if you do that, you’ll also have to somehow support a coherent way to express ifletSome(x) = arr.pop() {} and letSome(x) = arr.pop() else {todo!()}).
Suppose we require a keyword – say const – before all value-matching patterns that look like variables. Then, what’s currently
and you always run the risk of forgetting a const and accidentally binding a new match-all variable named None – the main footgun that syntactically distinguishing binding and value-matching patterns was meant to avoid in the first place.
Suppose we require a sigil such as $ before one type of pattern. Probably the best solution in my opinion, but that’s one symbol that can no longer be used for other things in a pattern context. Also, if you’re already using sigils before variable names for other purposes (I’ve been sketching out a language where a pointer variable $x can be auto-dereferenced by writing x), doubling up is really unpleasant.
…So I can understand why Rust chose to give the same, most concise possible syntax for both binding and value-matching patterns. At least compiler warnings (unused, non-snake-case variables) are there to provide some protection from accidentally turning one into the other.
There was a recent langdev Stack Exchange question about this very topic. It’s a bit trickier to design than it might seem at first.
Suppose we require a keyword – say
var
– before all binding patterns. This results in having to write things likefor (&(var x1, var y1, var z1), &(var x2, var y2, var z2)) in points.iter().tuple_windows() {}
,which is quite a bit more verbose than the current
for (&(x1, y1, z1), &(x2, y2, z2)) in points.iter().tuple_windows() {}
.Not to mention you’ll have to write
let var x = 0;
just to declare a variable, unless you redesign the language to allow you to just writevar x = 0
(and if you do that, you’ll also have to somehow support a coherent way to expressif let Some(x) = arr.pop() {}
andlet Some(x) = arr.pop() else {todo!()}
).Suppose we require a keyword – say
const
– before all value-matching patterns that look like variables. Then, what’s currentlymatch (left.next(), right.next()) { (Some(l), Some(r)) => {} (Some(l), None) => {} (None, Some(r)) => {} (None, None) => {} }
turns into either the inconsistently ugly
match (left.next(), right.next()) { (Some(l), Some(r)) => {} (Some(l), const None) => {} (const None, Some(r)) => {} (const None, const None) => {} }
or the even more verbose
match (left.next(), right.next()) { (const Some(l), const Some(r)) => {} (const Some(l), const None) => {} (const None, const Some(r)) => {} (const None, const None) => {} }
and you always run the risk of forgetting a
const
and accidentally binding a new match-all variable namedNone
– the main footgun that syntactically distinguishing binding and value-matching patterns was meant to avoid in the first place.Suppose we require a sigil such as
$
before one type of pattern. Probably the best solution in my opinion, but that’s one symbol that can no longer be used for other things in a pattern context. Also, if you’re already using sigils before variable names for other purposes (I’ve been sketching out a language where a pointer variable$x
can be auto-dereferenced by writingx
), doubling up is really unpleasant.…So I can understand why Rust chose to give the same, most concise possible syntax for both binding and value-matching patterns. At least compiler warnings (unused, non-snake-case variables) are there to provide some protection from accidentally turning one into the other.