In years prior there were a lot of games and a shifting understanding of what hardware they can require. While gfx needs changed rapidly, hard drive space requirements went up steadily, predictably. As most of us have long abandoned physical media sales and use digital downloads instead, this number has stopped to be defined by the medium’s capacity.

Before and now we had outliers like MMORPGs and movie-like games requiring more estate, while other games like Deep Rock Galactic needing just 4GBs, but there always was some number of gigabytes you as a consumer thought a new game would take.

Where’s that sweet spot now for you?

For me, it’s 60GB, or a 40-80GB range. Something less or more than that causes questions and assumptions. I have a lot of space, but I’d probably decline if some game would exceed 2x of my norm or 120GB of storage.

  • Kissaki@feddit.org
    link
    fedilink
    English
    arrow-up
    3
    ·
    edit-2
    1 day ago

    1 GB is very good, 10 GB is good, 30 GB is okay, 60 GB is very big.

    Warranted or usefulness depends on the game.

    I would prefer titles like battlefield offering downloading or dropping only singleplayer and multiplayer.

    Guild Wars 1 offered streaming on demand, or predownloading all data. It was possible back then, and would be possible today.

      • Kissaki@feddit.org
        link
        fedilink
        English
        arrow-up
        1
        ·
        2 hours ago

        To predownload everything, you had to run it with a -image launch parameter. So if you “just downloaded the thing”, you probably used the normal streaming approach of it downloading stuff on demand.