If you mean the PC’s health, I think that Dungeons & Dragons was an influential factor here. Not sure if it was the original.
Cataclysm: Dark Days Ahead is a notable exception.
If you mean enemy health, yeah, though I think that some of it depends on the implementation. Late-game Fallout 4, if you’ve done all the DLC, if you’re playing slowly, could get extremely tedious due to this. Everything was a bullet sponge. Radioactive damage, for vulnerable enemies, became more important, because the damage it did scaled with enemy health. A lot of mods and some content are aimed at letting you play the game for a long time.
If you mean the PC’s health, I think that Dungeons & Dragons was an influential factor here. Not sure if it was the original.
Cataclysm: Dark Days Ahead is a notable exception.
If you mean enemy health, yeah, though I think that some of it depends on the implementation. Late-game Fallout 4, if you’ve done all the DLC, if you’re playing slowly, could get extremely tedious due to this. Everything was a bullet sponge. Radioactive damage, for vulnerable enemies, became more important, because the damage it did scaled with enemy health. A lot of mods and some content are aimed at letting you play the game for a long time.