The games with the most problems tend to be multiplayer titles with aggressive client-side anti cheat. For me, I only play a couple of online titles like Deep Rock Galactic, which are co-op and work fine, and which I wouldn’t miss all that much even if they were broken. Most of my gaming is single player, and if it turns out a game is in the unlucky 10 percent then I can just move on, because there’s plenty more on my wishlist.
So, it really depends who you are. For some people that 10% might cover the entirety of what you want to play, which is a huge problem. For others, they might barely notice.
But the point I’m making is that it’s not uniformly significant. It’s not 10% for everyone. So you should make your operating system choices based on which group you fall into.
“But I need windows for games”
Hahah
10% is significant, unfortunately.
It might be. But then again only 90% of Windows games run on Windows to begin with ¯\_(ツ)_/¯
Significant for some, less so for others.
The games with the most problems tend to be multiplayer titles with aggressive client-side anti cheat. For me, I only play a couple of online titles like Deep Rock Galactic, which are co-op and work fine, and which I wouldn’t miss all that much even if they were broken. Most of my gaming is single player, and if it turns out a game is in the unlucky 10 percent then I can just move on, because there’s plenty more on my wishlist.
So, it really depends who you are. For some people that 10% might cover the entirety of what you want to play, which is a huge problem. For others, they might barely notice.
Right, so overall significant.
Yes, significant.
But the point I’m making is that it’s not uniformly significant. It’s not 10% for everyone. So you should make your operating system choices based on which group you fall into.
Give it time and Microsoft will soon require every Windows user have a golf ball in their throat when using Windows.
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macOS wants a word with you haha