Hmm? OpenMW works great on my Gentoo machine. I didn’t mean to imply otherwise. I’m in the middle of my first playthrough of Morrowind on OpenMW. (I mean, it crashes sometimes, but not often enough that it’s a problem. Oh, OpenJK had a progression-halting bug when I last played it on Arch, but I got around it.)
I was saying that even with as good as Wine and Proton have gotten for playing Windows games, good quality FOSS engine reimplementations are preferable to Wine/Proton, and it would be great if we could get to the point where 90% of Windows games had FOSS engine reimplementations that would a) allow people to play natively without Wine or Proton, b) remove antifeatures, c) improve the modding scene and otherwise give more insight into how the games work mechanics-wise, d) make more options for engines from which to fork and make new games, e) let me simply increase the FOSS-to-proprietary-software ratio on my personal systems, f) let folks in the community contribute to it, etc.
That’s sad to hear OpenMW doesn’t work. None of the different compatibility options on SteamOS work for it?I misread the comment. D’ohHmm? OpenMW works great on my Gentoo machine. I didn’t mean to imply otherwise. I’m in the middle of my first playthrough of Morrowind on OpenMW. (I mean, it crashes sometimes, but not often enough that it’s a problem. Oh, OpenJK had a progression-halting bug when I last played it on Arch, but I got around it.)
I was saying that even with as good as Wine and Proton have gotten for playing Windows games, good quality FOSS engine reimplementations are preferable to Wine/Proton, and it would be great if we could get to the point where 90% of Windows games had FOSS engine reimplementations that would a) allow people to play natively without Wine or Proton, b) remove antifeatures, c) improve the modding scene and otherwise give more insight into how the games work mechanics-wise, d) make more options for engines from which to fork and make new games, e) let me simply increase the FOSS-to-proprietary-software ratio on my personal systems, f) let folks in the community contribute to it, etc.
An engine reimplementation is something that has to be made from scratch for each individual game you want to remake.
There are roughly 150000 games on Steam. So you’re asking for 135000 engine reimplementation projects.
Are you volunteering to go make that many?
I see what you meant. Sorry, i completely read it wrong!