I’m a casual gamer so perhaps this has been made hundreds of times and I just ignore it.
So let’s say you play your game, things don’t go well so you go back and reload a save. Now, with your current knowledge you can get things right and that’s usually how it goes with games.
Is there any game that takes this into the plot as something necessary by design (say for example, the main character is supposed to be clairvoyant or something)? You play, your character gets things wrong the first time, but now when you reload your character will obviously do everything right, almost as if they were clairvoyant/psychic/etc because that’s exactly what your character is. The only way to beat the game is to explore a variety of outcomes in order to gather information until you get it right, but instead of this being immersion breaking it’s actually supported by the plot itself.
Not sure if I’m making sense here or maybe I ate the wrong kind of cookies, you tell me…


This might not be quite what you’re looking for, since it’s an MMO, but there’s a lot of unique quest dialogue in Runescape for those who know what they need beforehand - whether because they’ve done it before or because they’re following a guide.
For example - Doric’s Quest - a simple early game quest where he asks for some items:
There’s even an extra line about having the exact quantities of the items if you aren’t carrying anything extra.
Lol good old RuneScape