I’m a casual gamer so perhaps this has been made hundreds of times and I just ignore it.

So let’s say you play your game, things don’t go well so you go back and reload a save. Now, with your current knowledge you can get things right and that’s usually how it goes with games.

Is there any game that takes this into the plot as something necessary by design (say for example, the main character is supposed to be clairvoyant or something)? You play, your character gets things wrong the first time, but now when you reload your character will obviously do everything right, almost as if they were clairvoyant/psychic/etc because that’s exactly what your character is. The only way to beat the game is to explore a variety of outcomes in order to gather information until you get it right, but instead of this being immersion breaking it’s actually supported by the plot itself.

Not sure if I’m making sense here or maybe I ate the wrong kind of cookies, you tell me…

  • Glytch@lemmy.world
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    12 hours ago

    Not quite the same, but the save points in Chrono Cross exist in universe and a twist later in the game reveals they’re being used to alter people’s memories.

    Also running on low sanity in Eternal Darkness when it’s been a while since you’ve last saved may cause the game to pretend to corrupt your save files or act like the GameCube lost power.