I’m a casual gamer so perhaps this has been made hundreds of times and I just ignore it.
So let’s say you play your game, things don’t go well so you go back and reload a save. Now, with your current knowledge you can get things right and that’s usually how it goes with games.
Is there any game that takes this into the plot as something necessary by design (say for example, the main character is supposed to be clairvoyant or something)? You play, your character gets things wrong the first time, but now when you reload your character will obviously do everything right, almost as if they were clairvoyant/psychic/etc because that’s exactly what your character is. The only way to beat the game is to explore a variety of outcomes in order to gather information until you get it right, but instead of this being immersion breaking it’s actually supported by the plot itself.
Not sure if I’m making sense here or maybe I ate the wrong kind of cookies, you tell me…


You had to kill enemies and then stab them with a special dagger to extract special sand that filled up an on screen guage.
That guage represented how far back you could rewind the game if you died or did something you wanted to undo.
My favourite part about this is that the entire story of the game is a giant flashback story as told by the prince.
Every time you died, the prince would say something like, “No, no, no, that’s not what happened. Let me tell the story again.”
Nice … This would fit the bill too!
Decades later and the 12yo in me is still enthralled. That all sounds so freakin cool! Haven’t had a reason to open up pcsx2 since my brief obsession with armored core, but I think that’ll be changing very soon lol