• sp3tr4l@lemmy.zip
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    25 days ago

    A few things about America’s Army:

    It may (I am 90%, but not 100% sure of this) have been the first PC, online, FPS to feature ragdoll physics for dead players.

    It employed a… rather baffling way of doing team conflicts:

    You are always on Team America, and the opposing team is always Team Generic Terrorists. (With 80s/90s movie era costumes for the bad guys, dependent on map location)

    What this results in is… you have your M4. You are shooting at bad guys with AK74su’s. But… from the opposing team’s POV, its the same.

    So, if you kill someone… you can now pick up an AK74su. Even though from their POV they dropped an M4.

    And so on, with rough equivalents as an SVD and an M110, an RPK and an M249.

    These ‘picked up’ weapons would basically morph into having the ballistics of the Eastern Bloc weapon at the point they were picked up.

    Very weird, I’ve never seen another game do that.

    The game also had a good number of training courses, many of which were initially bugged as all hell.

    I remember the SERE course failing me consistently, showing that I had been detected by guards who are apparently able to see through boulders or 30 feet of a hill (the camera would show you how you were spotted like a ‘deathcam’ and it was quite obvious it was often total bs).

    Also, in certain training missions it was possible to shoot your instructor.

    This would result in you being sent to the brig: Log in to your account, and for a week, all you get is a view from inside a prison cell, no game menus or options at all, rofl.

    Oh, final thing: I am pretty sure this was the first online PC FPS that modelled that M203 projectiles must travel a certain distance before the explosive charge will detonate, so taking out someone with an M203 round to the face, non explosively, became a way to humiliate people, as you either had to be pretty skilled to do it , or your opponent had to have very poor situational awareness.

    • jqubed@lemmy.world
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      25 days ago

      Also, in certain training missions it was possible to shoot your instructor.

      This would result in you being sent to the brig: Log in to your account, and for a week, all you get is a view from inside a prison cell, no game menus or options at all, rofl.

      Hilarious! I guess adding permadeath to the game would’nt’ve helped with the recruiting mission, but this feels like it’s in the same spirit.

      • sp3tr4l@lemmy.zip
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        25 days ago

        The game had a whole system of ranks and qualifications based off actual Army ranks and skills.

        You had to do pretty comprehensive medical training before you could be a field medic, you had to qualify as a marksman to be able to use a DMR, you had to pass the SERE school before I think night time missions and NVGs could be used, had to complete parachute training before levels you’d paradrop into, etc, and these would become available as you reached a certain number of kills or successful missions or what not.

        Basically, it had a persistent progression system, and it was quite in depth…

        … And if you did things like tons of team killing, or killing the instructor, not only would you end up in the brig… you’d have basically all of your progress reset.

        Its about as close as you can get to permadeath in a round based, pvp shooter.

        • SSJMarx@lemm.ee
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          24 days ago

          All these ideas are genuinely cool as hell, I can just imagine how a modern game would ruin them by having players pay to get out of jail early or to get access to stuff that’s supposed to be unlocked.

  • count_dongulus@lemmy.world
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    25 days ago

    It was actually pretty good. I remember having to pass an ingame training course to use the medic class. I still vaguely remember how to apply a tourniquet lol

    • Saik0@lemmy.saik0.com
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      25 days ago

      I still vaguely remember how to apply a tourniquet lol

      Do blood sweep on individual. On the affect limb place tourniquet high and tight into the groin/armpit as possible. Velcro firmly. Twist stick until you think the stick will break (ignore screams of person you’re applying it to). Write the time on the tourniquet so the medics know what to do about it later.

      • SSJMarx@lemm.ee
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        24 days ago

        I remember from my own time in recruit training they taught us to kneel on the affected artery while we were applying the tourniquet, which isn’t exactly comfortable for the person receiving. It turned into a game of basically hurting each other as much as possible while practicing applying the tourniquet, lmao.

        This was the Marines though, not the Army.

  • treadful@lemmy.zip
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    25 days ago

    I unintentionally TKed people on the bridge map constantly. It was a fun game though.

    • Maggoty@lemmy.world
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      25 days ago

      To be fair that’s because so many people never bothered to learn the suppression angles. So they ran right through streams of tracers. Repeatedly. Then blamed the machine gunners for not being riflemen and charging into knife range.

  • callouscomic@lemm.ee
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    25 days ago

    There was a guy who saved someone in a car crash and he said he learned what to do medically in the moment from this game.

    • SSJMarx@lemm.ee
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      24 days ago

      The tutorial for that game was kinda wild, they simulated what getting a class on first aid during boot camp was like. So you’d listen to some corporal talk about applying a tourniquet, and then do a short test, and boom you get rank points for multiplayer.

  • delirious_owl@discuss.online
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    24 days ago

    It was extremely popular. I played it a lot. Many players were international because, you know, it was free.

    It was great anti-miliarty propaganda. I mean I died several times per hour.

    • UnderpantsWeevil@lemmy.world
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      24 days ago

      It was extremely popular.

      It was free to play. But it didn’t hold a candle to Team Fortress, Call of Duty, or even Tribes in terms of overall player count. The project was eventually abandoned when Pentagon officials realized they could just send kick-backs to EA executives in order to inject their propaganda into a more popular franchise.

      Now US Army and Navy sponsorship of tournaments is routine, streamers regularly get promoted based on their military affiliations, and native advertising has ramped up substantially.

      • PixellatedDave@lemmy.world
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        24 days ago

        Tribes is my all-time favourite shooter. I esp loved Tribes 2… unpopular opinion maybe but wow was that an amazing game to me.

        • UnderpantsWeevil@lemmy.world
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          24 days ago

          The gameplay balance was something else. Not quite as intricate as TF, but the intricate maps and exotic weapons made up for it.

          One reason I fell in love with Halo so quickly was the way it derived a lot of its aesthetic from Tribes.

  • UnderpantsWeevil@lemmy.world
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    24 days ago

    Had big vans parked on the UT Campus lawn paid for with Pentagon money, where you could play the game right next to a real live military recruiter.

    I like to think about this while I’m looking at videos of Palestinian student protesters getting maced, tackled, and dragged away by campus security.