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Joined 3 years ago
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Cake day: July 1st, 2023

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  • I have Finnish Lapphunds and they love a good howl session. When they hear me say “Ah-woowoos?”, the eldest male leads the charge with a tremendous wolf-like howl and we all join in. They’re all happy with themselves after.

    Though, on rare occasions, he lets out a huge howl in his sleep which is the most frightening thing to be randomly woken up by.




  • Yep. Cowboy coffee is Turkish brew. The only difference is a lack of any extra implements and it’s usually done in a big camp kettle or pot. The grind isn’t that fine either. But for all intents and purposes, the method is the same. Greek coffee is also very similar.

    I’m also a big fan of boiling more tea than normal to get a strong flavour lol. But usually out camping, I’ll have my coffee grind and just tea bags because they’re much easier Always double bag it 😁 Big peppermint fan, but also like a lot of smooth and flowery blends. Like the opposite of the coffee, I guess—cover all bases.


  • Bloom is the period that the coffee floats and foams out bubbles, because the heat is expelling the CO2 (and other gases) from the grind. Once it’s out, bloom is over, the foam/bubbles settle, and the coffee sinks down to the bottom having no gases to float with anymore. During bloom, most of the flavour is being released from the grind. Think of it like the coffee is “opened up” or blooming.

    Because there’s no way to pull out the grind in cowboy coffee, bloom just goes until msx, making strong flavour. But, that’s where pulling it off heat early or adding cold water can control bloom time to weaken the hit. Personally, I just max it out and dilute it in the cup if it’s too strong, but I like strong flavour coffee.


  • Cowboy coffee is delicious if you do it right.

    1. Fine grind
    2. Get the water boiling so it’s rolling
    3. Add grind. The rolling helps keep the foam and spillage down as CO2 escapes, but feel free to agitate with a spoon to help.
    4. Bring off heat after a minute and let bloom finish. All CO2 out, grind sinks and settles.
    5. Leave it resting for another 3-5 mins after bloom is done.

    Some people like to add cold water, I don’t. Really depends what you like and there’s a few ways to go about it, but basic concept stays the same. Boil, bloom, rest.

    I make coffee in the middle of Bumfuck Nowhere a lot lol. A fire, tin, and water is the only coffee machine you need when done right 👍


  • There’s just a lot of thought put in for the user. Excellent UI and productivity features, so much customisability. It’s super fast and light. Then there’s built in blockers, VPN, all the usual. To top it all off, it’s made by a small group of Norwegians that hate corporate control and love an open and free internet. They even have their own fediverse instances.

    After I had spent an hour going down the rabbit hole of tweaking every UI element so the browser was now my browser, I was hooked. I still have to use Firefox at work, but I now find it intrusive, sluggish, and crude. I also hate having to restart it for updates lol.






  • Third dimension isn’t up, it’s just not X or Y. We just say “height” or synonyms for it because we say “length and width” for X and Y, even though all axis are just length between vectors proceeding in order of being able to exist, X, Y, then Z.

    If you are plotting your perspective, it will run on entirely different coordinates to an object’s coordinates, i.e. Camera vs Object stricture. But in most arts and all math, we tend to model the object and it’s values which we create and assign to it as attributes, not with values of how it should look from various perspectives.

    I think that’s the confusion. You could get used to the Z being treated as Y, but it’s incomparable with everything else and you’d have to now confirm with other’s that length and width are X and Z and extrusions from 2D plane are Y. This doesn’t occur much anywhere else. This is the whole premise behind the meme. Arguing between standards when one is universal, the other is niche but those that have only learned the niche one are adamant the universal one is wrong.


  • No. That is not my logic. It’s the logic of Rene Descartes who invented the thing you are trying to talk about.

    And because gaslighting attempts online are hilarious, I’ll assume you just didn’t read so good and will repeat myself again; we tend to rest the plane on the floor, as it is in our reality with gravity it is easier to conceive. Like modelling a car, it’s wheels on the screen spend most of the time pointed down.

    You don’t have to. You can model it any direction you want, but most people find it easy in an orientation that mimics common perspective. But however you do it, you still can’t have a Z axis without a plane. That’s the point. Grid is plane and plane is needed for Z. If you have a grid on Z it’s representing an infinitely possible slice through extrusion and that’s basically a concept behind some fractals, which introduces a new vector for new XYZ points within.

    I know you really want to be right but this is very long-standing foundational and basic stuff we just do. It isn’t my logic or opinion, I’m sharing this knowledge to you, something you can very easily look up yourself right now and forget I even exist—which would be neat.


  • saltesc@lemmy.worldtomemes@lemmy.worldThere are two kinds of people.
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    28 days ago

    You’re mixing up perspective with the object’s actual coordinates system. The “left-right-up-down” are your perspective or computer screen and do not define the axes of the object itself. The object has its own.

    If I rotate a map on a table, it’s X and Y don’t suddenly flip. The coordinates belong to the object, I’m just viewing them from a different perspective now.

    In mathematics, the Z axis only exists because it’s defined as being perpendicular to an existing plane (the plane X and Y form). The gridlines represent that plane and Z’s extrusion values reference it. Your perspective or viewing angle don’t influence these coordinates at all.

    Commonly we face the XY plane down as it’s “floor”. We build things from the ground up. We draw from top down. It’s just how gravity brought the standard around. You can flip it however you want, though. But if you see a grid, that’s a plane and Z is extrusion off that.


  • I know Z as upward. X and Y were always on the base plane representing length and width. Z comes in being all like, “Now we’re being 3D!”

    So wherever the “floor” is, represented with gridlines, boundary, canvas, etc. that’s where they live. That is Flatland where there is no up or down. It is 2D where most of my work is. If you try tell me Y is Z, I’d ask “wtf is a Z?”