Anything that is 100% chance and just wasting time, with no meaningful way for the player to influence the odds. For example, how fishing is implemented in some MMOs like ESO: you can eat a buff food and use the correct bait for the water, but beyond that you’re just waiting in agony until the random timer dings. Then you do that 12 times before moving to the next hole, etc. “Waiting” isn’t an enjoyable mechanic.
Damn that game is so good… The mechanics might fall apart if they were expanded too much in the wrong direction, but outside of the start, it’s paced well, written well, has a good sound track, etc… excellent.
Though FUCK the RNG for having to catch an aberration before the game truly starts.
Good point! I suggest fishing spears if only to grief the players who are begging for spears as a melee weapon in ESO.
But more seriously: a spear mechanic at least would have an element of skill to aim at the fish and account for refraction - or something. Not just pure chance.
Fishing is one of those things were you should not really need to do it and by that mean it should not provide something useful you can’t get elsewhere. Have fisherman selling fish hey caught and have other things dropping whatever else comes from it.
I don’t mind that fishing exists and I understand many people enjoy it as a kind of zen. I personally would enjoy it more if it were more engaging.
You’re right, I could just choose to ignore it if it has nothing of value to me.
However, at least in ESO, tons of achievements and rewards are locked behind fishing activities. I could ignore their as well, but I would prefer if I could enjoy a more engaging fishing mini game (like their scrying is tedious but at least you’re actively doing something).
Anything that is 100% chance and just wasting time, with no meaningful way for the player to influence the odds. For example, how fishing is implemented in some MMOs like ESO: you can eat a buff food and use the correct bait for the water, but beyond that you’re just waiting in agony until the random timer dings. Then you do that 12 times before moving to the next hole, etc. “Waiting” isn’t an enjoyable mechanic.
Why is fishing always a rod too? Let me setup a few 200m trotlines!
If I can’t dredge the sea floor and destroy the ecosystem don’t even talk to me about a game
Pretty sure played a fishing game called Dredge.
Fishing / cosmic horror, iirc.
You could lay traps and drag lines behind your boat as you progressed.
And discover the bizarre mystery of what happend to the last fisherman.
Damn that game is so good… The mechanics might fall apart if they were expanded too much in the wrong direction, but outside of the start, it’s paced well, written well, has a good sound track, etc… excellent.
Though FUCK the RNG for having to catch an aberration before the game truly starts.
Good point! I suggest fishing spears if only to grief the players who are begging for spears as a melee weapon in ESO.
But more seriously: a spear mechanic at least would have an element of skill to aim at the fish and account for refraction - or something. Not just pure chance.
Fishing in Torchlight. It’s a fast ring qte - or you can throw dynamite in the whole and get all the fish instantly.
Warframe has spearfishing, and it’s much more fun than any minigame using a rod.
Fishing is one of those things were you should not really need to do it and by that mean it should not provide something useful you can’t get elsewhere. Have fisherman selling fish hey caught and have other things dropping whatever else comes from it.
I don’t mind that fishing exists and I understand many people enjoy it as a kind of zen. I personally would enjoy it more if it were more engaging.
You’re right, I could just choose to ignore it if it has nothing of value to me.
However, at least in ESO, tons of achievements and rewards are locked behind fishing activities. I could ignore their as well, but I would prefer if I could enjoy a more engaging fishing mini game (like their scrying is tedious but at least you’re actively doing something).