• TootSweet@lemmy.world
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    1 day ago

    That’s great. Now let’s get to where 90% can run on native FOSS engine reimplementations like OpenMW for Morrowind and OpenJK for some of the Jedi Knight games.

    • TachyonTele@piefed.social
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      23 hours ago

      That’s sad to hear OpenMW doesn’t work. None of the different compatibility options on SteamOS work for it? I misread the comment. D’oh

      • TootSweet@lemmy.world
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        1 day ago

        Hmm? OpenMW works great on my Gentoo machine. I didn’t mean to imply otherwise. I’m in the middle of my first playthrough of Morrowind on OpenMW. (I mean, it crashes sometimes, but not often enough that it’s a problem. Oh, OpenJK had a progression-halting bug when I last played it on Arch, but I got around it.)

        I was saying that even with as good as Wine and Proton have gotten for playing Windows games, good quality FOSS engine reimplementations are preferable to Wine/Proton, and it would be great if we could get to the point where 90% of Windows games had FOSS engine reimplementations that would a) allow people to play natively without Wine or Proton, b) remove antifeatures, c) improve the modding scene and otherwise give more insight into how the games work mechanics-wise, d) make more options for engines from which to fork and make new games, e) let me simply increase the FOSS-to-proprietary-software ratio on my personal systems, f) let folks in the community contribute to it, etc.