• KSP Atlas@sopuli.xyz
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    14 hours ago

    Z as depth makes more sense to me, as X and Y tend to be the most important in rendering (although it might be different when modelling)

    • TootSweet@lemmy.world
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      10 hours ago

      Z is only depth if your camera happens to be at the origin facing in the positive Z direction, though. In most games, the camera almost never rotates except about a vertical axis, though, so Z as the vertical axis stays vertical always. (Exceptions being space sims, that leaning-around-the-corner maneuver in a lot of games where the camera tips, games with shifting gravity, etc.)

      I dunno. Z as up always felt more intuitive to me. It’s just another thing to argue about like Vim vs Emacs and tabs vs spaces, I guess.