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klingerd@lemmy.ca to Comic Strips@lemmy.world · 17 hours ago

Geometry

lemmy.ca

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Geometry

lemmy.ca

klingerd@lemmy.ca to Comic Strips@lemmy.world · 17 hours ago
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  • gingersaffronapricat@lemmy.world
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    3 hours ago

    Cute comic dad.

  • LemmyKnowsBest@lemmy.world
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    4 hours ago

    Relevant

  • maximumbird@lemmy.world
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    9 hours ago

    As a machinist currently running a mill Z is vertical

    • BanMe@lemmy.world
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      4 hours ago

      Z should be vertical relevant to gravity and I think we can all agree without further discourse

  • certified_expert@lemmy.world
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    13 hours ago

    People suggesting Z don’t get it. They are 2D.

    • Tattorack@lemmy.world
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      6 hours ago

      Then I should be able to see inside their bodies and all their internal organs from my three-dimensional perspective. :V

      • dubyakay@lemmy.ca
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        5 hours ago

        You are. What you see is what you get.

  • Kaput@lemmy.world
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    15 hours ago

    This joke has no depth.

    • Sundray@lemmus.org
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      11 hours ago

      It looks rather plane as well.

  • morto@piefed.social
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    13 hours ago

    “I’m also terrified of the axis”
    Random person during ww2

    • jaybone@lemmy.zip
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      11 hours ago

      Warum?

    • WhiskyTangoFoxtrot@lemmy.world
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      10 hours ago

      https://www.youtube.com/watch?v=2oK_trZhVdk

  • palordrolap@fedia.io
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    16 hours ago

    I’ve always preferred Z for vertical. And that’s as someone who occasionally plays a popular game that uses Y.

    • KSP Atlas@sopuli.xyz
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      8 hours ago

      Z as depth makes more sense to me, as X and Y tend to be the most important in rendering (although it might be different when modelling)

      • TootSweet@lemmy.world
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        4 hours ago

        Z is only depth if your camera happens to be at the origin facing in the positive Z direction, though. In most games, the camera almost never rotates except about a vertical axis, though, so Z as the vertical axis stays vertical always. (Exceptions being space sims, that leaning-around-the-corner maneuver in a lot of games where the camera tips, games with shifting gravity, etc.)

        I dunno. Z as up always felt more intuitive to me. It’s just another thing to argue about like Vim vs Emacs and tabs vs spaces, I guess.

    • otacon239@lemmy.world
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      16 hours ago

      This comic is 2D. No Z axis in their universe.

    • brsrklf@jlai.lu
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      15 hours ago

      Minecraft?

      • starik@lemmy.zip
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        15 hours ago

        Minecraft’s coordinate system is terrible. Y is vertical, X runs west to east (fine), and Z runs north to south!

        • CmdrShepard49@sh.itjust.works
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          10 hours ago

          I’d like to imagine some developer started designing the game by clicking on the wrong plane and by the time they figured it out, it was too late to go back.

  • Tattorack@lemmy.world
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    15 hours ago

    I’m a Blender3D user. The vertical axis for me is Z. :V

  • expatriado@lemmy.world
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    16 hours ago

    it’s the axis of evil

  • LOGIC💣@lemmy.world
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    14 hours ago

    If he’s actually afraid of the axis, then he’s in trouble because the axis is always there, even if he’s not moving along the axis.

  • Kenny2999@lemmy.world
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    16 hours ago

    deleted by creator

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